About Me
Hi, I'm Hoang Nguyen. My journey started in college when I wanted to make games, because I've always loved video games. That's how I got introduced to Unreal Engine, and Unreal Engine introduced me to behavior trees and game AI.
From there I joined Blobs Games, an indie studio formed by friends I met in college, working as a Gameplay AI Programmer. I worked on gameplay and AI across a bunch of different projects: souls-like, stealth, roguelike, simulation, narrative, local multiplayer, FPS, you name it. Along the way I dove deeper into game AI topics like decision-making architectures (utility AI, blackboard systems, state machines), movement & navigation (pathfinding, steering behaviors, flocking), sensing & perception, tactical & spatial reasoning, and multi-agent/squad coordination.
While doing that, I got introduced to robotics and autonomous systems and how closely it connects to game AI, which honestly fascinated me. That led me into autonomy stacks like decision-making and planning. Right now I'm learning ROS2, along with AI/ML concepts like deep learning for computer vision and reinforcement learning for decision-making!